This mismatch may cause runtime failures. Warning There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "mcs", "x86". I loaded up a script in Visual Studio and get:ĮrrorĜS0246 The type or namespace name 'ICodeCompiler' could not be found (are you missing a using directive or an assembly reference?)ĝaggerfall Tools For Unity G:\Daggerfall Tools For Unity\Assets\Game\Addons\CSharpCompiler\CodeCompiler.csĪnd a bunch of different compiler versions of that error I started out with Unity 2018.2.11f1, and got that error so I went and installed Unity 5.4.0f3 and am still having the problem. We recommend you go back and play Daggerfall. Right before I thought of trying this I was getting ready to put this on the forum. 'The amazing 3D effect of the Nintendo 3DS goes really well with 3D action games, as proven with Super Mario 3D Land. I just got it working, I will come back if I run into any problems. However when I tried importing it into my github clone project it seems to be working as intended. I just imported it into an open project and got the following errors listed below. Is it correct that you have to have the files cloned from github then import the DFTFU into that? The tutorial doesn't list that step.